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Loot ​

Configuration location: dropList in spawn folder
Allows customizing monster loot drops

Vanilla Items ​

  • Format: material:quantity:probability

DIAMOND:10:0.5

Plugin Items ​

  • Format: [ITEM]filename_itemNode:quantity:probability

[ITEM]example.yml_woodenSword:1:0.5

Blueprints (1.2.0+) ​

  • Format: [DRAWINGS]filename_itemNode:quantity:probability

[DRAWINGS]example.yml_woodenSword:1:0.5

PlayerIntensify Items (1.1.3+) ​

  • Enhancement Coupons [PlayerIntensify]intensifyCard-level-type : quantity : probability

[PlayerIntensify]intensifyCard-1-iron_ingot : 1 : 0.5

  • High-Grade Cokes

[PlayerIntensify]enchantedCokes : 1 : 0.5

  • Protection Amulets

[PlayerIntensify]protectionAmulet : 1 : 0.5

  • Sacred Protection Coupons

[PlayerIntensify]protectionCard : 1 : 0.5

  • Regular Cokes

[PlayerIntensify]ryanCokes : 1 : 0.5

  • Enhancement Potions

[PlayerIntensify]secretMedicines : 1 : 0.5

Console Commands (1.3.6+) ​

  • Format: [COMMAND] command : (probability)

Notes: ${onePlayer} is replaced with the top damage dealer. ${twoPlayer} is replaced with the 2nd damage dealer (skipped if absent). ${threePlayer} is replaced with the 3rd damage dealer (skipped if absent). The trailing (probability) can be omitted, it defaults to 1, i.e. always executed.

yaml
dropList:
  - "[COMMAND] ply give ${onePlayer} belly 100 Kill Monster : 0.5"  
  - "[COMMAND] ply give ${twoPlayer} belly 100 Kill Monster : 0.5" 
  - "[COMMAND] ply give ${threePlayer} belly 100 Kill Monster : 0.5"  
  - "[COMMAND] ply give ${onePlayer} belly 100 Kill Monster"

Exclusive Loot Drops by Damage Rank (1.5.0+) ​

Format: Plugin item format: [ONE_ITEM] [TWO_ITEM] [THREE_ITEM]
Blueprint format: [ONE_DRAWINGS] [TWO_DRAWINGS] [THREE_DRAWINGS]
PlayerIntensify format: [ONE_PlayerIntensify] [TWO_PlayerIntensify] [THREE_PlayerIntensify]

It simply adds a ONE / TWO / THREE prefix in front, everything else works the same as above

yaml
dropList:
- '[ONE_ITEM]NoviceDungeon.yml_NoviceHelmet: 1: 0.1'
- '[TWO_ITEM]NoviceDungeon.yml_NoviceHelmet: 1: 0.05'
- '[THREE_ITEM]NoviceDungeon.yml_NoviceHelmet: 1: 0.01'

CraftEngine (1.7.0+) ​

  • Format: [CE] namespace:value: quantity : probability

[CE]aaa:bbb:1:0.5

ItemsAdder (3.0.0+) ​

  • Format: [IA] namespace:value: quantity : probability

[IA]aaa:bbb:1:0.5