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Blueprints ​

Blueprint System ​

Configuration folder location: drawings

Visual Guide ​

Step 1: Select blueprint to generate via command
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Step 2: Specify quantity of blueprints to generate
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Step 3: Right-click block while holding blueprint (cannot be air)
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Step 4: Click craft button (without materials)
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Step 5: Click craft button (with partial materials)
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Step 6: Click craft button (with partial materials)
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Step 7: Crafting successful, receive item
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Blueprint Configuration ​

Configuration folder location: drawings

Configuration Example ​

yaml
# Blueprint key, can be any name but must be unique
test:
  # Display name
  name: "&5Fine Longsword * Blueprint"
  # Display item material
  material: PAPER
  # Whether to show the enchantment glint
  isEnchant: true
  # Custom model data, works on 1.14+, 0 = disabled
  custom-model-data: 0
  # Tooltip style
  tooltipStyle: ""
  # Custom item model
  itemModel: ""
  # Display lore
  lore:
    - ''
    - '&c&l>> &aRarity: &5Rare'
    - ''
    - '&f[ &cRequired Items &f]'
    - ''
    - '&c&l>> &a${item}'
    - ''
    - '&6>>&4>>&5>> &f&lClick to craft &6<<&4<<&5<<'
  # Items required for crafting
  need:
    - "APPLE: 10"
    - "[ITEM]example.yml_woodenSword: 1"
  # Crafting result
  item: "[ITEM]example.yml_精良长剑"
  # Commands executed after crafting, ${player} is the player name
  commands: []

Configuration Options ​

  • name: Blueprint display name, supports color codes
  • material: Blueprint material, PAPER is recommended
  • isEnchant: Whether to show the enchantment glint
  • custom-model-data: Custom model data, 0 = disabled
  • tooltipStyle: Tooltip style, requires server support
  • itemModel: Custom item model, requires server support
  • lore: Blueprint description, ${item} is replaced with the required items
  • need: Required item list
  • item: Crafting result
  • commands: Commands executed after crafting, ${player} is replaced with the player name

need supports vanilla items, [ITEM] and [CE]; item additionally supports [DRAWINGS], [PlayerIntensify] and [IA]

Craftable Items ​

  1. Vanilla Items

    • Format: material:quantity

    DIAMOND: 10

  2. Plugin Items

    • Format: [ITEM]filename_itemNode:quantity

    [ITEM]example.yml_woodenSword: 1

  3. PlayerIntensify Plugin Items (1.3.3+)

    • Enhancement Coupons:

    [PlayerIntensify]intensifyCard-level-type:quantity

    • High-Grade Cokes:

    [PlayerIntensify]enchantedCokes:1

    • Protection Amulets:

    [PlayerIntensify]protectionAmulet:1

    • Sacred Protection Coupons:

    [PlayerIntensify]protectionCard:1

    • Regular Cokes:

    [PlayerIntensify]ryanCokes:1

    • Enhancement Potions:

    [PlayerIntensify]secretMedicines:1

  4. CraftEngine Plugin Items (1.7.0+)

    • Crafting Target Format: [CE] namespace:value: [quantity]

    [CE]aaa:bbb:1

    • Crafting Result Format: [CE] namespace:value

    [CE]aaa:bbb

Important Notes ​

Avoid using interactive item types (e.g. maps, paintings) for blueprint materials - paper is recommended.