Guild Attributes
Version 1.9.4+ Added guild attributes
Image Display




Buff Types
- AttributePlus
- SX-Attribute
- AttributeSystem
- MythicLib
- Vanilla potion effects
Buff Process
- Players join guild and mine ores daily at guild sacred stone using different types of pickaxes
- Guild leader uses ores to upgrade and unlock guild attributes
- Guild attributes take effect for all guild members
Configuration Process
- Need to configure in sacredStone.yml, there's a buff node (regenerate file if not present)
- Can configure multiple buffs, freely configure attributes as desired
- Can customize maximum upgrade level for each buff
- Can use custom formulas to calculate upgrade materials needed per buff level and buff attributes
First configure enabled types
# buff type
buffType: "attribute_plus"Attribute example:
# Actual effective attributes level is current level variable ${} contains operators, supports +-*/ and numeric variables
attribute:
- '&ePhysical Damage: ${level * 1}'MythicLib / MMOItems Configuration Method
Format is attribute_name:value
For example MAX_HEALTH: 5 increases 5 health points (corresponding to MMOItems/Language/stats.yml attribute ID)
Attribute name is case-insensitive, can directly copy attributes from stats.yml
# Can configure multiple corresponding attributes
attribute:
- 'max-health: ${level * 1}'
- 'attack-damage: ${level * 1}'
# Because mmo attribute nodes are in English, you can configure ${buff} variable content to display in lore here
display:
- '&eIncrease Health: ${level * 1}'
- '&eAttack Damage: ${level * 1}'