Menu Example
# Example Configuration
# Title
title: '&eDemo Menu'
# Open command
openCommand: 'mc'
# Open item
openItem: 'clock'
# Open permission Permission format: playerMenu.open.menu.yml Set false to indicate no permission required
permission: true
# Menu size
size: 54
# Sound played when opening this menu (1.12+ support)
# Sound list: https://bukkit.windit.net/javadoc/org/bukkit/Sound.html
sound: ""
# Menu node commands content supports variables
# [message] Send message [allMessage] Send message to all players
# [title] Send title [allTitle] Send title to all players Format: title:subTitle
# [actionbar] Send actionbar [allActionbar] Send actionbar to all players
# [command] Execute command [op] Execute command as OP (try not to use this, use Console instead) [Console] Execute command from console
# [close] Close menu [server] Cross-server [open] Open sub-menu
# id If this node exists, please delete the id node before making modifications in the configuration
menu:
'20':
# Button position
index: 20
# Button name
name: ' &8[&cSend Message&8]'
# Button material
material: ARROW
lore:
- "&f- &7Click to send message"
# Button enchantment
isEnchant: false
# Hide attribute effects (1.8+) Default value: true
hideFlag: true
# Hide enchantment effects (1.8+) Default value: true
hideEnchant: true
# Button custom model data
custom-model-data: 0
# Tooltip style (1.21.2+)
tooltipStyle: ""
# Custom model (1.21.2+)
itemModel: ""
commands:
- '[message] Hello'
- '[title] Main Title:Sub Title'
- '[actionbar] Hello'
'21':
index: 21
name: ' &8[&cExecute Command&8]'
material: ARROW
lore:
- "&f- &7Click to return to spawn"
isEnchant: false
custom-model-data: 0
commands:
- '[command] say Executing command'
- '[Console] say Console executing command'
'22':
index: 22
name: ' &8[&cPoints Consumption&8]'
material: ARROW
lore:
- "&f- &7Click to consume points"
isEnchant: false
custom-model-data: 0
# Requires 100 points to click
point: 100
# Sound played when clicking button (1.12+ support)
sound: "BLOCK_ANVIL_HIT"
# Sound played when conditions are not met (1.12+ support)
# Sound list: https://bukkit.windit.net/javadoc/org/bukkit/Sound.html
failSound: "BLOCK_CHEST_CLOSE"
commands:
- '[command] say You have activated VIP'
- '[allMessage] Congratulations %player_name% for activating points VIP'
'23':
index: 23
name: ' &8[&cMoney Consumption&8]'
material: ARROW
lore:
- "&f- &7Click to consume money"
isEnchant: false
custom-model-data: 0
# Requires 100 money to click
money: 100
commands:
- '[command] say You have activated money VIP'
- '[allMessage] Congratulations %player_name% for activating money VIP'
'24':
index: 24
name: ' &8[&cCan Only Purchase 3 Times&8]'
material: ARROW
lore:
- "&f- &7Click to purchase with money"
- "&f- &7Limited to 3 uses"
isEnchant: false
custom-model-data: 0
# Requires 100 money to click
money: 100
# Identifier function (if manually adding id node, use negative numbers, cannot be duplicated, need id to determine cd and limit)
id: -1
# Limit to only 3 uses of this button
limit: 3
commands:
- '[command] say You have activated money VIP'
- '[allMessage] Congratulations %player_name% for activating money VIP'
'29':
index: 29
name: ' &8[&cVariable Conditions&8]'
material: ARROW
lore:
- "&f- &7Variable conditions support 6 symbols"
- "&f- &7 = ; !=; >; <; >=; <="
- "&f- &7 = ; !=; no restrictions"
- "&f- &7>; <; >=; <= must be numbers"
isEnchant: false
custom-model-data: 0
# Custom conditions
conditions:
- '%player_name% = Rice'
- '%player_money% > 100'
commands:
- '[message] say You clicked this button'
'30':
index: 30
name: ' &8[&cTime Conditions&8]'
material: ARROW
lore:
- "&f- &7Click to use"
- "&f- &7Limited to once every 10 seconds"
isEnchant: false
custom-model-data: 0
# Identifier function (if manually adding id node, use negative numbers, cannot be duplicated, need id to determine cd and limit)
id: -2
# Unit: seconds
cd: 10
commands:
- '[message] say You clicked this button'
'31':
index: 31
name: ' &8[&cHead Button&8]'
material: PLAYER_HEAD
lore:
- "&f- &7Head button"
- "&f- &7Can use specified player name like: menu"
- "&f- &7Can also use player variable %player_name%"
isEnchant: false
# Head texture
head: '%player_name%'
custom-model-data: 0
commands:
- '[message] say Cool head'
'32':
index: 32
name: ' &8[&cPermission Button&8]'
material: REDSTONE
lore:
- "&f- &7Permission button"
- "&f- &7Player needs permission: abc to see this button"
isEnchant: false
# Permission node
permission: 'abc'
custom-model-data: 0
commands:
- '[message] say Congratulations for discovering the permission button'
'38':
index: 38
name: ' &8[&cSell Items for Money&8]'
material: APPLE
lore:
- "&f- &7Click to sell items"
- "&f- &7Sell 64 apples for 100 money"
isEnchant: false
custom-model-data: 0
# Shop type sell is selling buy is purchasing
shopType: 'sell'
# Items to sell Format: material:quantity
shopMaterial: "APPLE:64"
# Shop money price
shopMoney: 100
'39':
index: 39
name: ' &8[&cBuy Items with Money&8]'
material: APPLE
lore:
- "&f- &7Click to buy items"
- "&f- &7100 money buys 64 apples"
isEnchant: false
custom-model-data: 0
# Shop type sell is selling buy is purchasing
shopType: 'buy'
# Items to sell Format: material:quantity
shopMaterial: "APPLE:64"
# Shop money price
shopMoney: 100
'40':
index: 40
name: ' &8[&cSell Items for Points&8]'
material: POTATO
lore:
- "&f- &7Click to sell items"
- "&f- &7Sell 64 potatoes for 100 points"
isEnchant: false
custom-model-data: 0
# Shop type sell is selling buy is purchasing
shopType: 'sell'
# Items to sell Format: material:quantity
shopMaterial: "POTATO:64"
# Shop points price
shopPoint: 100
'41':
index: 41
name: ' &8[&cBuy Items with Points&8]'
material: POTATO
lore:
- "&f- &7Click to purchase items"
- "&f- &7100 points buys 64 potatoes"
isEnchant: false
custom-model-data: 0
# Shop type sell is selling buy is purchasing
shopType: 'buy'
# Items to sell Format: material:quantity
shopMaterial: "POTATO:64"
# Shop points price
shopPoint: 100
# Separator panel You can write multiple coordinates for index
pane:
enable: true
index: 0,1,2,3,4,5,6,7,8,9,17,18,26,27,35,36,44,45,46,47,48,49,50,51,52,53
material: BLACK_STAINED_GLASS_PANE
isEnchant: false
name: " &8[&7Separator Panel&8]"
lore:
- "&7Hey, don't poke me randomly"
custom-model-data: 0