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handy
2023-07-04

Guild Tasks

Provides guild tasks, guild tasks are completed by all guild members together Tasks are settled every Sunday at 23:00, reset every Monday at 01:00 Old guilds with existing tasks will not refresh even if the configuration below is modified Old guilds without existing tasks can use /plg refresh to generate tasks

# Guild tasks require prerequisite plugin PlayerTask
title: "&0Guild Tasks"

# Whether to enable true to enable, false to disable
enable: true

# Whether to refresh In cluster server mysql mode, please set to true only on one main server to avoid duplicate refresh
refresh: true

# plk task ids, these tasks will be added to guild weekly collective tasks
# Initialize 0 as not using, modify yourself if you want to use
# Only uses plk task objectives and progress system, reward system is handled by guild plugin itself
taskId:
  - 0
  - 0
  - 0
  - 0
  - 0

# Each task's information displayed separately, taskId should correspond to above
guildTask:
  # taskId
  1:
    # Material
    material: PAPER
    # Guild task name
    name: "&aGuild Task * ${taskName}"
    # Custom model data effective in 1.14+, 0 means not effective
    custom-model-data: 0
    # Guild task lore ${taskSchedule} is task progress
    lore:
      - ''
      - '&f[ &cTask Objective &f]'
      - ''
      - '&c&l>> &a${taskSchedule}'
      - ''
      - '&f[ &cTask Rewards &f]'
      - ''
      - '&c&l>> &aGuild Funds -> 1000'
      - '&c&l>> &aGuild Activity -> 1000'
    reward:
      # Guild funds
      guildMoney: 1000
      # Guild activity
      guildProsperityDegree: 1000
  2:
    material: PAPER
    name: "&aGuild Task * ${taskName}"
    custom-model-data: 0
    lore:
      - ''
      - '&f[ &cTask Objective &f]'
      - ''
      - '&c&l>> &a${taskSchedule}'
      - ''
      - '&f[ &cTask Rewards &f]'
      - ''
      - '&c&l>> &aGuild Funds -> 1000'
      - '&c&l>> &aGuild Activity -> 1000'
    reward:
      guildMoney: 1000
      guildProsperityDegree: 1000
  3:
    material: PAPER
    name: "&aGuild Task * ${taskName}"
    custom-model-data: 0
    lore:
      - ''
      - '&f[ &cTask Objective &f]'
      - ''
      - '&c&l>> &a${taskSchedule}'
      - ''
      - '&f[ &cTask Rewards &f]'
      - ''
      - '&c&l>> &aGuild Funds -> 1000'
      - '&c&l>> &aGuild Activity -> 1000'
    reward:
      guildMoney: 1000
      guildProsperityDegree: 1000
  4:
    material: PAPER
    name: "&aGuild Task * ${taskName}"
    custom-model-data: 0
    lore:
      - ''
      - '&f[ &cTask Objective &f]'
      - ''
      - '&c&l>> &a${taskSchedule}'
      - ''
      - '&f[ &cTask Rewards &f]'
      - ''
      - '&c&l>> &aGuild Funds -> 1000'
      - '&c&l>> &aGuild Activity -> 1000'
    reward:
      guildMoney: 1000
      guildProsperityDegree: 1000
  5:
    material: PAPER
    name: "&aGuild Task * ${taskName}"
    custom-model-data: 0
    lore:
      - ''
      - '&f[ &cTask Objective &f]'
      - ''
      - '&c&l>> &a${taskSchedule}'
      - ''
      - '&f[ &cTask Rewards &f]'
      - ''
      - '&c&l>> &aGuild Funds -> 1000'
      - '&c&l>> &aGuild Activity -> 1000'
    reward:
      guildMoney: 1000
      guildProsperityDegree: 1000

# Reward distribution every Sunday at 23:00
rewardMsg: "&8[&a✔&8] &7Guild task ${taskName} settled, reward guild funds:${guildMoney}, guild activity:${guildProsperityDegree}"
# Task refresh every Monday at 01:00
refreshMsg: "&8[&a✔&8] &7This week's guild tasks refreshed, work hard for the guild!"

# Not recommended to change this value, only for testing rewards
# Guild task settlement day, 1-7
startDate: 7
# Guild task settlement time, 24-hour format
startTime: "23:00"

# Info button
info:
  # Whether to enable display
  enable: true
  # Position
  index: 4
  # Display content
  name: "      &8[&eTask Info&8]"
  # Display item material
  material: PAINTING
  # Whether to have enchant effect
  isEnchant: false
  # Custom model data effective in 1.14+, 0 means not effective
  custom-model-data: 0
  # Display item lore
  lore:
    - '&8▪ &7Tasks settled every Sunday at &a23:00&7'
    - '&8▪ &7Tasks refreshed next day at &a1:00&7'
    - '&8▪ &7Tasks completed together by all guild members'

# Back button
back:
  enable: true
  index: 49
  material: barrier
  name: "   &8[&aBack&8]"
  lore:
    - '&f- &7Click to go back'
  custom-model-data: 0

# Previous page
previousPage:
  enable: true
  index: 47
  name: "    &8[&aPrevious Page&8]"
  lore:
    - '&8▪ &7Click to open previous page'
    - '&8▪ &7Current page &a${pageNum}'
    - '&8▪ &7Total pages &a${count}'
  # Material
  material: PAPER
  custom-model-data: 0

# Next page
nextPage:
  enable: true
  index: 51
  name: "    &8[&aNext Page&8]"
  lore:
    - '&8▪ &7Click to open next page'
    - '&8▪ &7Current page &a${pageNum}'
    - '&8▪ &7Total pages &a${count}'
  # Material
  material: PAPER
  # Custom model data effective in 1.14+, 0 means not effective
  custom-model-data: 0

# Separator panel
pane:
  enable: true
  index: 0,1,2,3,5,6,7,8,9,18,27,36,45,17,26,35,44,46,48,50,52,53
  material: BLACK_STAINED_GLASS_PANE
  name: "        &8[&7Separator Panel&8]"
  lore:
    - "&7Oh, don't poke me casually"
  custom-model-data: 0
Guild Attributes
Guild Titles

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