 Guild Attributes
Guild Attributes
  Version 1.9.4+ Added guild attributes
# Image Display
 
  
  
 
# Buff Types
- AttributePlus (opens new window)
- SX-Attribute (opens new window)
- AttributeSystem (opens new window)
- MythicLib (opens new window)
- SagaLoreStats (opens new window)
- Vanilla potion effects
# Buff Process
- Players join guild and mine ores daily at guild sacred stone using different types of pickaxes
- Guild leader uses ores to upgrade and unlock guild attributes
- Guild attributes take effect for all guild members
# Configuration Process
- Need to configure in sacredStone.yml, there's a buff node (regenerate file if not present)
- Can configure multiple buffs, freely configure attributes as desired
- Can customize maximum upgrade level for each buff
- Can use custom formulas to calculate upgrade materials needed per buff level and buff attributes
First configure enabled types
# buff type currently only supports attribute_plus or sx_attribute or AttributeSystem or MythicLib
buffType: "attribute_plus"
Attribute example:
# Actual effective attributes level is current level variable ${} contains operators, supports +-*/ and numeric variables
attribute:
  - '&ePhysical Damage: ${level * 1}'
# MythicLib / MMOItems Configuration Method
Format is attribute_name:value
For example MAX_HEALTH: 5 increases 5 health points (corresponding to MMOItems/Language/stats.yml attribute ID)
Attribute name is case-insensitive, can directly copy attributes from stats.yml
# Can configure multiple corresponding attributes
attribute:
    - 'max-health: ${level * 1}'
    - 'attack-damage: ${level * 1}'
# Because mmo attribute nodes are in English, you can configure ${buff} variable content to display in lore here
display:
    - '&eIncrease Health: ${level * 1}'
    - '&eAttack Damage: ${level * 1}'